Changelogs
Contents
Release Build 0.5.6
1401211 changelog
- [MAIN] Updated version to 0.5.6.1401211 (public release on new stable patch)
- [PRESETS] Updated static presets for new stable build 1.10.114486
- [SUP_CS] Implemented compatibility with radios (ACRE, TF) http://dev.withsix.com/issues/73747
- [MIL_OPCOM] Added check for online players to not clutter map on persistent scenarios http://dev.withsix.com/issues/73636
- [MIL_CQB] Added more unfitting unit-types to blacklist
- [DEMO] Foursome Demo updated with new module settings
- [MIL_OPCOM] Updated Demo with new module settings
- [MIL_CQB,MIL_OPCOM,SYS_GC] Removed Inconsistency in moodule param input fields (["String1","String2"] -> String1,String2)
1401141 changelog
- [MAIN] Updated Version to 0.5.6.1401141
- [MIL_OPCOM] Updated Foursome showcase with new module setting
- [DEMO] Updated Foursome demo with new module setting
- [MIL_CQB] CQB density module option. Enables a better control of spread of CQB positions.
- [SUP_CS] Various:
- Added Respawn for CS Transport and CAS. - Fixed bug with duplicating assets
1401111 changelog
- [MAIN] Updated Version to 0.5.6.1401111
- [MIL_OPCOM] Updated Foursome Showcase with new modules, Changed intro text
- [DEMO] Updated Foursome Demo with new module settings
- [sys_profile] Fixed profiles beeing deleted when group leader was deleted (poof issue)
- [SUP_COMBATSUPPORT] Implemented SITREP functionality for assets
- Shared assets enabled (= BLUFOR can use planeZ), - Radios enable ability to call in CS
- [clusters] A3 map koplic and A2 map FATA indexed
- [mil_intel] made sector display refresh time module param
- [sys_profile] added options to profile system:
- enable / disable heli or jet spawning of profiles including individual radius settings
- [MAIN] Rewrote getDominantFaction for better performance
1401061 changelog
- [DEMO] Added Iron Front 1944 demo - ALiVE the Grind
- [DEMO] Updated Demo with GC settings
- free hostage objective (at Pyrgos cemetary) - intro for JIP players fixed
- [MIL_OPCOM] Updated Showcase with GC params
- [SYS_GC] Several fixes to GC
- optimized workflow - added hardlimit option to module (incl. fallback to ensure rev. compatibility).
- [MAIN] Excluded playerProfiles in ALiVE_fnc_getDominantFaction to fix dominantFaction falling back to player
- [SYS_PROFILE] Fixed editor-converted units didnt get isPlayer set
- [sys_player] Added client side variable to player object
- indicate when player has finished: f.e. waituntil {player getvariable ["alive_sys_player_playerloaded",false]}.
- [SUP_CS] Fixed assets vanished during ghosting (setcaptive true / civilian assets still intact)
- [MIL_CQB] Added Land offices to strat types (tbd: integrate static data)
- [MIL_CQB] Fixed CQB not initialising on client (due to former registry only executing init via "start" on server)
- fixes Blacklist markers not removed on dedi
- [SUP_COMBATSUPPORT] Fixed UAV RTB to correct airport added uav typeof in FSM
- [MIL_OPCOM] Implemented feature "custom objective"
1312301 changelog
- [SYS_PROFILE] Rebase of conflicting profileSimulator.sqf from develop - contents is the same but the formatting was different
- [clusters] reindexed iron front maps
- [data] made a system to add custom building lists and blacklists on a per map basis, for iron front to use its own building names for discovery.
- [fnc_analysis] fixed staszow data
- [sys_profile] hardening
- [sys_registry] module nuked removed all trace from modules
- [various] removed sys_registry traces, reinstated module startup var
- [various] made flags in sys_profile so a user can override blacklist and config mappings
- [mil_cqb] put in commented out code to enable overridable blacklist and building list
- [various] put in dumps for inits to see order more fully
- [clusters] generated for 4 iron front maps
- [sys_profile] config mappings for Iron Front factions:
- LIB_LUFTWAFFE - LNRD_Luft - LIB_PANZERWAFFE - LIB_WEHRMACHT - SG_STURM - LIB_RKKA - LIB_USSR_AIRFORCE - LIB_USSR_TANK_TROOPS - LIB_GUER - LIB_US_AIRFORCE - LIB_US_ARMY - LIB_US_TANK_TROOPS
- [sys_profile] config mappings for A3 user made factions:
- drIrregulars - http://www.armaholic.com/page.php?id=23308 - mas_afr_rebl_b - http://www.armaholic.com/page.php?id=21897 - mas_afr_rebl_i - http://www.armaholic.com/page.php?id=21897 - mas_afr_rebl_o - http://www.armaholic.com/page.php?id=21897 - mas_ukf_sftg - http://www.armaholic.com/page.php?id=19345 - mas_usa_delta - http://www.armaholic.com/forums.php?m=posts&q=21125 - mas_usa_devg - http://www.armaholic.com/forums.php?m=posts&q=21125 - mas_usa_rang - http://www.armaholic.com/forums.php?m=posts&q=21125 - mas_usa_usoc - http://www.armaholic.com/forums.php?m=posts&q=21125 - SUD_RU - http://www.armaholic.com/page.php?id=18836
- [MIL_CQB] Adapted comment
- [MIL_CQB] Missed to remove blacklist markers in CQB
- [MIL_OPCOM] Updated SP Showcase with new settings
- [DEMO] Updated Foursome with new CQB module
- [MIL_CQB] Added module option for selection of dominant faction or usage of static factions
- [MIL_CQB] Implemented Blacklists on module (including default values to ensure backward compatibility and tested multiple Blacklist markers too)
- [SYS_AISKILL] Updated module default values
- [DEMO] Updated Foursome with spotTime 0.5 and removed obsolete CIV Placement and new MIL MI
- [MIL_OPCOM] Performing first cluster analysis in postinit, immensly speeding up OPCOM on mission start, reduced regular analysis iteration to 5 minutes (was 2 minutes before), Updated Showcase with new MIL MI module and speeded up intro
- [clusters] added sangin a2 user map
- [sys_profile] added global server variable for mission makers to read once ALiVE map profiling has taken place. eg: waitUntil { sleep 1; !isNil "ALIVE_profileSystemInit"};
- [sys_event_log] Event log handling system created. Generate events and log them to the event log. Listeners will receive events they are subscribed to.
- [sys_profile] added events for profiles killed
- [mil_opcom] added events to TACOM fsm
- [mil_intel] complete restructure to use as an event listener. Changes to module options, no longer to be synced to opcom, only 1 required per mission.
- [MAIN] Added functions ALIVE_fnc_isModuleSynced and ALIVE_fnc_isModuleAvailable
- [VARIOUS] Better checks for Init
- [SYS_PROFILE] Init before briefing screen, excluded from registry
- [SYS_GC] Init before briefing screen, changed function priority
- [SYS_AISkill] Init before briefing screen, excluded from Registry
- [MIL_OPCOM] Init before briefing screen, excluded from registry
- [MIL_PLACEMENT] Init before briefing screen, excluded from registry
- [MIL_Logistics] Init before briefing screen Excluded from Registry
- [MIL_MI] Init before briefing screen, excluded from registry
- [MIL_CQB] Reverted registry change, Init before briefing screen
- [CIV_PLACEMENT] Init before briefing screen
- [profiles] priority fun
- [adminactions] added option to enable profile system debug
- [placement] proper fix for multiple blacklist markers
- [placement] fsm init tidy up
- [sys_profiles] fsm init created
- [sys_profiles] player profile fixes
- [placement] fix
- [placement] FSM POWER
- [placement] reverted blacklist fix
- [sys_profile] fix for civilian profiles https://dev-heaven.net/issues/73452
- [placement] fixed multiple blacklist not working bug https://dev-heaven.net/issues/73378
- [sys_profile] cleanup
- [sys_profile] player profile improvements
- [grp_a3] - Added troop carriers with sections of infantry. Aligned rarity values with other categories
- [DEMO] Updated Demo with new VD settings
- [SYS_VIEWDISTANCE] added setviewdistance to maxvd if current VD is above max setting
- [SYS_VIEWDISTANCE] added Disable Terrain Grid Code if min and max the same
- [SYS_PROFILE] WIP: Player profiles
- [SYS_PROFILE] fixes
- [SYS_PROFILE] removed debug
- [SYS_PROFILE] player groups for testing, fixed bug in allowing INDEP side to spawn.
1312191 changelog
- [MIL_OPCOM] Updated Showcase with Artillery
- [DEMO] Added Artillery module
- [MIL_OPCOM] Updated Showcase with new 2% module setting
- [DEMO] Updated Foursome with new 2% module setting
- [MIL_CQB] Made CQB compatible with A2 maps, improved CQB to use more buildings and added 2% param, CQB spawns for ground troops only now (to improve performance), fixed bug where no enterable buildings were selected, fixed no house for group found (finally).
- [SYS_PROFILE] Slowed down virtual combat! https://dev-heaven.net/issues/73436
- [sys_player] Fixed CBA bug by replacing it with native BIS function , manual player save now works without error
- [MIL_OPCOM] Added debug output for profile-count and objective-count! Raised threshold when warning kicks in and changed output back to hintsilent
- [MIL_CQB] Added type of locations where CQB will be available (towns, all map, will be overwritten if synced to a MIL/CIV MP).
- [SUP_COMBATSUPPORT] fixed standby sidechat mp
- [SUP_ARTILLERY] TYPOOOOOOOOOOOOOOOOOOOOO
- [SUP_ARTILLERY] fixed sidechat messages on dedi
- [SUP_ARTILLERY] Changed default ARTY Asset to MBT
- [MIL_CQB] Fixed baaaaad error in CQB on clearing houses (thanks Jman and Tup)
- [SUP_CAS] Removed duplicate folder of SUP_COMBATSUPPORT
- [SUP_ARTILLERY] Added correct FSM and put back correct map_p
- [SUP_ARTILLERY] Added Artillery Module for testing
- [sys_player] changed to use CBA globalexecute. Bug oustanding with CBA
- [sys_player] Fixed issue with items disappearing after changes were made post disconnect. Fixed ammo count issue.